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COLBY
LIBRARY
QUARTERLY
not anticipating such analyses; he was observing errant humanity before
him
and
recreating the enduring patterns which only lately
we
have
begun
to
label.
The individual games between the rogues
and
their victims demon-
strate Jonson's observations
of
man's
complex psyche. The gulls present
a fascinating variety
of
mental types. Most interesting from this view-
point are Dapper, Drugger,
and
Sir Epicure. All come
to
Subtle for
money. Dapper wants a familiar so he can win
at
gambling, Drugger
wants his shop set up so it will be profitable,
and
Sir Epicure wants the
philosopher's stone so he can make gold. However, they are really at-
tracted
to
Subtle's den for other reasons as well, reasons often far more
important than money. This
is
why
we
shortly find Dapper waiting upon
his Aunt
of
Faery, Drugger hoping
to
marry a widow, and Sir Epicure
chasing Dol. The original object, money,
is
partly
or
totally obscured.
The games Subtle and Face play with these gulls are aimed at their
underlying psychological motivations as much as their desire for gain.
For this reason the rogues are successful even when'the gulls keep losing
money.
Before analyzing the games being played between the rogues
and
these
three gulls,
we
need a few critical terms and a schema which will help us
see
the psychological patterns
at
work. Eric Berne provides these in his
well-known book,
Games People Play, a psychoanalysis
of
games.
Berne defines a game as
"a
recurring set
of
transactions, often repeti-
tious, superficially plausible, with a concealed
motivation."
2 He sug-
gests
that
games can be analyzed by studying the ego states involved.
When the Adult ego state operates,
we
react
to
experience objectively.
When the Parent ego state operates,
we
react as
our
parents did
or
as
we
conceive they should have. When the Child ego state operates,
we
react
in patterns fixed in early life. A game
is
ostensibly a transaction between
two adults, but in reality at least one player
is
operating
on
a Child
or
Parent level.
Berne
is
primarily concerned with "unconscious games," games
played by people not fully aware
of
what they are doing. Nevertheless,
his analysis applies as well
to
the types
of
games seen in The Alchemist,
games which he labels
"angular
transactions."
These games are con-
sciously planned, with the Adult in control,
and
are designed
to
yield
dividends. In this category Berne places the confidence games
of
profes-
sional impostors as well as the games played by businessmen
and
re-
ported in trade journals.
3 An example Berne gives
of
the latter
is
that
of
a salesman angling for a purchase who tells the customer
that
he prob-
ably cannot afford the item. The saleman
is
aiming at the Child in the
customer who will think,
"I'll
show
that
arrogant fellow."4
2.
Berne, p. 48.
3.
Berne, p. 49.
4. Berne,
p. 33.
2
Colby Quarterly, Vol. 18, Iss. 2 [1982], Art. 5
https://digitalcommons.colby.edu/cq/vol18/iss2/5