The Rise of Tiamat Adventure Module

The Rise of Tiamat Adventure Module

The Rise of Tiamat is a Dungeons & Dragons adventure module that follows the heroes' quest to thwart the Cult of the Dragon's plans to summon Tiamat, the Queen of Evil Dragons. Players engage in epic battles across the Sword Coast, facing powerful foes and uncovering dark secrets. This adventure is designed for characters starting at level 8 and can take them to level 15. It includes encounters with iconic creatures, intricate plots, and opportunities for diplomacy with various factions. Ideal for groups seeking a thrilling and challenging campaign.

Key Points

  • Covers the final confrontation against Tiamat and her cultists at the Well of Dragons.
  • Includes detailed encounters with dragons, cultists, and Red Wizards throughout the adventure.
  • Features a council of factions that players must navigate to gain allies in the fight against Tiamat.
  • Designed for characters starting at level 8, with progression to level 15 by the adventure's end.
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THE
RISE
OF
T1AMAT
By St e v e W in t e r a n d A l e x a n d e r W in te r
JYK ANNY of TfR AqONS,.
C r e d it s
Kobold Press
Designers: Steve Winter, Alexander Winter
Developer and Producer: Wolfgang Baur
Editor: Scott Fitzgerald Cray
Interior Illustrators: John-Paul Balmet, Nicole Cardiff,
Guido Kuip, Marcel Mercado, Bryan Syme
Cartographer: Jared Blando
Art Director: Marc Radle
W izards of the Coast
D&D Lead Designers: Mike Mearls, Jeremy Crawford
Producer: Greg Bilsland
Adventure Contributors: Mike Mearls, Christopher Perkins,
Matt Sernett, Chris Sims, Rodney Thompson,
Jeremy Crawford
Art Directors: Kate Irwin, Shauna Narciso
Cover Illustrator: Michael Komarck
Graphic Designers: Bree Heiss, Emi Tanji
Project Management: Neil Shinkle, John Hay
Production Services: Cynda Callaway, Jefferson Dunlap,
David Gershman, Anita Williams
Brand and Marketing: Nathan Stewart, Liz Schuh,
Chris Lindsay, Shelly Mazzanoble, Hilary Ross,
Laura Tommervik, Kim Lundstrom, Trevor Kidd
Playtesters: Melissa Bassett, Andre Begin, Mik Calow,
Melanie Cote, Manon Crevier, Ben Danderson, Dave
Eadie, Frank Foulis, Rodrigo Gorgulho, Pete Griffith,
Liam Gulliver, Jon Harvill, Joseph Kauffmann, Yan
Lacharite, Renata Landim, Rodrigo Landim, Eric Leroux,
Carlos Eduardo Lopes, Julia Lopes, David Muller, Claudio
Pozas, Paula Pozas, Count Response, Sara Servin, Robin
Stacey, Jaime Thayer, Keoki Young
Disclaimer: Tiamat does not apologize for TPKs.
F o r ew o r d
With this adventure, you are ready to begin the final
assault against Tiamat, wrapping up the first great
campaign for the fifth edition of D u n g e o n s & D r a g o n s .
Whether or not you played through the first installment
of this seriesHoard of the Dragon Queenyou need
only the basic rules and the Tyranny of Dragons online
appendix to play through this adventure.
This campaign takes the game to ever-greater heights
of power, both for the heroes and for the foes they face.
The challenges of this adventure are greater than
anything the characters have faced beforeand of
course the thrill of presenting those bigger challenges in
an epic light is more satisfying for the Dungeon Master
as well. Go big in these episodes!
The adventurers might be blasted and destroyed
by dragon fire, ensnared by sorcery, or cut down by
vengeful cultists. But the options and allies available to
the heroes as they fight against the Cult of the Dragon
are equally great.
Defeating Tiamat wont be easy, but I am certain
you and your players will make it both exciting and
memorable. Good luck, and good gaming!
Wolfgang Baur
Founder, Kobold Press
July 2014
ON THE COVER
No longer imprisoned in the Nine Hells,
Tiamat makes her triumphant ascent and
claims the Well of Dragons as her lair. Her
arrival, as illustrated by Michael Komarck,
portends the dawn of a grim new age.
620A9607000001 EN
ISBN: 978-0-7869-6565-6 [ £
First Printing October 2014
98765432
DU N GEO NS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, the dragon ampersand, Tyranny of Dragons, Hoard o f the Dragon Queen, The Rise o f Tiamat, Players Handbook, Monster Manual, Dungeon Masters Guide,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards o f the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws o f the United States of America. Any reproduction or unauthorized use o f the
material or artwork contained herein is prohibited without the express written permission o f W izards of the Coast.
The Kobold Press logo is a trademark of Open Design and is used by permission.
Printed in the USA. ©2014 Wizards o f the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Bo^chat 31, 2800 Del^mont, CH.
Represented by Hasbro Europe. 4 The Square. Stockley Park. Uxbridge. Middlesex. UB11 1ET. UK.
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FAQs of The Rise of Tiamat Adventure Module

What is the main objective of The Rise of Tiamat?
The primary objective of The Rise of Tiamat is to prevent the Cult of the Dragon from successfully summoning Tiamat, the Queen of Evil Dragons, into the world. Players must gather allies from various factions, engage in battles against cultists and dragons, and ultimately confront Tiamat at the Well of Dragons. The adventure emphasizes teamwork, strategy, and character development as players navigate political intrigue and combat challenges.
Who are the key villains in The Rise of Tiamat?
Key villains in The Rise of Tiamat include Severin, the leader of the Cult of the Dragon, and his inner circle of wyrmspeakers, such as Varram the White and Neronvain the Green. Each villain possesses unique abilities and motivations, making them formidable foes. Additionally, the adventure features various chromatic dragons that serve the cult, adding layers of complexity to the encounters.
What factions do players interact with in this adventure?
Players interact with several factions throughout The Rise of Tiamat, including the Harpers, the Order of the Gauntlet, the Emerald Enclave, and the Lords' Alliance. Each faction has its own goals and perspectives on the threat posed by the Cult of the Dragon. Gaining the support of these factions is crucial for the players as they prepare for the final battle against Tiamat.
How does character progression work in The Rise of Tiamat?
Character progression in The Rise of Tiamat follows a milestone system, where players level up after completing significant episodes of the adventure. Starting at level 8, characters can progress to level 15 by the end of the campaign, gaining new abilities and powers as they face increasingly challenging foes. This system encourages players to focus on narrative and roleplaying rather than tracking experience points.
What unique challenges do players face in this adventure?
Players face a variety of unique challenges in The Rise of Tiamat, including navigating political intrigue among factions, engaging in large-scale battles against dragons and cultists, and solving puzzles related to the dragon masks. The adventure also features high-stakes encounters where players must make critical decisions that impact the outcome of the story, all while dealing with the looming threat of Tiamat's return.
What is the significance of the Draakhorn in the adventure?
The Draakhorn serves as a powerful signal for dragons across Faerun, alerting them to the impending return of Tiamat. Its sounding creates a sense of urgency and dread, influencing the actions of both the cult and the adventurers. Players must understand the implications of the Draakhorn as they navigate the challenges posed by the Cult of the Dragon and seek to thwart their plans.

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