You Die at the End by Carson Daniel

You Die at the End by Carson Daniel

You Die at the End is a horror tabletop role-playing game designed for one-shot adventures that aim to disturb and frighten players. The game emphasizes unsettling experiences, encouraging creativity in horror storytelling while avoiding real-world traumas. Players assume archetypal characters, navigating terrifying scenarios crafted by the Game Master, who uses various tools to enhance the horror atmosphere. This game is suitable for those looking for a spooky night with friends, focusing on immersive play and psychological tension. The mechanics involve skill tests using d6 dice, with consequences for failure that heighten the sense of dread.

Key Points

  • Features archetypal characters navigating horror scenarios
  • Emphasizes psychological tension and immersive storytelling
  • Includes mechanics for skill tests using d6 dice
  • Encourages creativity while avoiding real-world trauma
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A Horror TTRPG
by Carson Daniel
Table of Contents
FORWARD 1
Introduction 2
How to Play 3
Characters 8
Game Master’s Section 13
How to Plan the Game 16
How to Run the Game 21
Vision cards are a separate PDF of your download. Do not
redistribute this document.
1
You Die at the End is a horror TTRPG intended for one-shot
adventures for a spooky night with friends. The intention of the game
is to disturb and be disturbed, and as such, is meant to frighten the
players in a real-world sense, not for Saturday-morning cartoon
monster-mash. This game is for using dark topics (respectfully), and
is not meant to be played by everyone. The Game Master will be
actively trying to unsettle and upset you, and you should not play this
game if you are not comfortable with that. As for the Game Master,
they should be explicitly clear what content may be found in their
games, and should never use real-world traumas against players.
While the GM is trying to unsettle players, disturbing content such
as sexual violence are not and are never supported by this game, nor
its creator. Please try to be creative with your horror, and play on
terrifying hypothetical situations that would not be found in the real
world to give your players a chance to decompress sometime after the
game has ended.
Have fun!
-Carson
FORWARD
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End of Document
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FAQs of You Die at the End by Carson Daniel

What is the main objective of You Die at the End?
The main objective of You Die at the End is to navigate through terrifying scenarios while trying to survive the night. Players take on roles of archetypal characters, each with unique abilities and skills, as they face challenges posed by the Game Master. The game is designed to create an unsettling atmosphere, where players must make decisions that can lead to their characters' demise. Ultimately, the focus is on the experience of fear and the thrill of horror storytelling.
How do skill tests work in You Die at the End?
Skill tests in You Die at the End are performed using six-sided dice (d6). Players roll a number of d6 equal to their character's relevant stat, aiming for results of 5 or 6 to succeed. If a player fails a test, they have the option to push their luck by rolling again, but this may come with consequences. The outcome of these tests can lead to various narrative developments, enhancing the horror experience as players face the repercussions of their actions.
What themes are explored in You Die at the End?
You Die at the End explores themes of fear, survival, and the psychological impact of horror. The game encourages players to confront unsettling situations and navigate their characters through dark and imaginative scenarios. It emphasizes the importance of storytelling and immersion, allowing players to experience a range of emotions from dread to exhilaration. By focusing on hypothetical horrors rather than real-world traumas, the game creates a safe space for exploring these themes.
What is the role of the Game Master in You Die at the End?
The Game Master (GM) plays a crucial role in You Die at the End, responsible for crafting the horror narrative and guiding players through the experience. The GM sets the atmosphere, introduces challenges, and describes the terrifying scenarios that players encounter. They also manage the pacing of the game, ensuring that tension builds effectively throughout the session. The GM's goal is to unsettle players while providing a thrilling and engaging storytelling experience.
What types of characters can players choose in You Die at the End?
Players can choose from various archetypal characters in You Die at the End, each designed to fit different horror narratives. These characters come with unique skills, abilities, and issues that influence gameplay and interactions within the story. The archetypes encourage players to embody different roles, enhancing the immersive experience of the game. This diversity allows for varied strategies and dynamics during gameplay, contributing to the overall horror atmosphere.

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