Character Dury Level 12

Character Dury Level 12

Dury is a level 12 Dragonborn Rogue character designed for tabletop role-playing games. This character sheet features a unique background as a smuggler and includes detailed stats like Strength, Dexterity, and Charisma. Players will find Dury's abilities, including Sneak Attack and Evasion, along with a variety of equipment such as a Hot Rapier and healing potions. Ideal for Dungeons & Dragons enthusiasts looking to enhance their gameplay with a well-rounded character. Explore Dury's personality traits, ideals, and flaws to deepen your role-playing experience.

Key Points

  • Features a level 12 Dragonborn Rogue character with a smuggler background.
  • Includes detailed stats like Dexterity 20 and Charisma 14 for optimized gameplay.
  • Outlines unique abilities such as Sneak Attack and Evasion to enhance combat strategy.
  • Lists essential equipment including a Hot Rapier and healing potions for effective adventuring.
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RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS
ALIGNMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hit Point Maximum
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Rogue 12
Smuggler
You Know Who I Am
Dury
Dragonborn
Not a Dick, Much
???
*
10
+4
19
Try to use flattery first, accidentally
default to being a dick.
Bad jokes, always.
+0
1
20
Free Spirit
+5
14
12
+2
d8
Always in debt... when money had meaning other than
funny toilet paper with Jakan's mug plastered all over it.
Accidentally defaults to being a dick.
12
10
3
6
1
3
13
6
Hot Rapier
+9
1d8+5
Shortbow
+9
Dagger
+9
+1
1d6+5
10
5
+0
14
13
10
113
1d4+5
9
+2
Breath Weapon - Blue
30 ft line, 4d6 lightning
DC 14 Dex save for half
Hurtful Ridicule/Insult to the Masses
60 ft radius, 3d6 psychic,
disadvantage
DC 14 Wis save negates
15
Common, Draconic, Elven, Thieves
Cant
Thieves' Tool, Forgery Kit
Light Armor, Medium Armor, Shields
Simple Weapons, Hand Crossbows,
Longswords, Rapiers, Shortswords
Healing Potion x2 - 2d4+2
Potion of Poison x2
Cloak of the Resistance
Chain Shirt, Shield
Ioun Stone, Dark Blue
Rhomboid - Can't be
surprised
Gloves of Thievery - +5 to
open locks
Ring of Telekinesis - At will
TK, objects only
Horn of Silent Alarm - 4/day,
1 creature within 600 ft
One Pound Red Shelled Egg
Hot Rapier - +2d6 fire
Electricity Resistance
Expertise: Thieves Tools,
Persuasion, Stealth, Acrobatics
Sneak Attack: 6d6
Smuggler Background: Secret
Passage
Cunning Action
Rogue Archetype: Harlequin
Hurtful Ridicule
Insult to the Masses 1/day
Moderately Armored
Uncanny Dodge - Use my
Reaction to halve damage
taken
Evasion
Defensive Duelist - Use my
Reaction to add prof bonus to
AC for the attack
You Missed - Creature
misses, use my Reaction to
cast Vicious Mockery on
creature
Reliable Talent: Whenever I
make an ability check that lets
me add my Proficiency Bonus, I
treat a d20 roll of 9 or lower as
a 10.
CHARACTER NAME
EYES
AGE WEIGHTHEIGHT
HAIR
SKIN
NAME
TREASURE
CHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
CLASS
SPELLS KNOWN
SPELL NAME
P
R
E
P
A
R
E
D
SPELL
LEVEL
SLOTS EXPENDEDSLOTS TOTAL
1
0
2
3 6
7
8
9
4
5
SPELLCASTING
ABILITY
SPELL SAVE DC SPELL ATTACK
BONUS
CANTRIPS
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End of Document
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FAQs of Character Dury Level 12

What are Dury's main abilities as a level 12 Rogue?
Dury's main abilities include a high Dexterity score of 20, which grants a +5 modifier for attack rolls and skills like Stealth and Acrobatics. As a Rogue, Dury can utilize Sneak Attack, dealing an additional 6d6 damage under certain conditions. Evasion allows Dury to take no damage on successful Dexterity saving throws, making him agile in combat. Additionally, Dury has access to unique features like Hurtful Ridicule, which can inflict psychic damage on enemies.
What equipment does Dury carry?
Dury carries a variety of equipment essential for his role as a Rogue, including a Hot Rapier that deals 1d8+5 damage and adds an extra 2d6 fire damage. He also has a Shortbow for ranged attacks and a Dagger for close combat. Healing Potions are included to restore hit points during adventures, while magical items like the Ring of Telekinesis and Gloves of Thievery enhance his capabilities. These items support Dury's smuggling background and his need for stealth and agility.
What personality traits define Dury's character?
Dury's personality is characterized by a tendency to use flattery, though he often accidentally defaults to being abrasive. He is known for his bad jokes, which can lighten the mood but may also irritate allies. His ideals revolve around being a free spirit, reflecting a desire for independence and adventure. However, Dury's flaws include a perpetual state of debt and a tendency to offend others, adding depth to his character and potential for growth in role-playing scenarios.
How does Dury's background as a smuggler influence his skills?
Dury's background as a smuggler provides him with proficiency in skills such as Stealth and Deception, making him adept at navigating tricky situations. His experience in smuggling has also granted him expertise in Thieves' Tools, allowing him to disarm traps and open locks with ease. This background enriches his character, providing opportunities for engaging storylines and interactions with other characters in the game. Dury's skills reflect his cunning nature and adaptability in various scenarios.

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