Character Dury Level 14

Character Dury Level 14

Dury is a Level 14 Dragonborn Rogue character designed for Dungeons & Dragons gameplay. This character sheet details Dury's abilities, including a high Dexterity score of 20, and features a unique background as a Smuggler. Dury's personality traits include a penchant for flattery and humor, while also revealing flaws such as being perpetually in debt. Equipped with a Hot Rapier and various magical items, Dury showcases skills in Stealth, Acrobatics, and Persuasion, making him a versatile character for players seeking a dynamic role in their campaign. Ideal for D&D enthusiasts looking to enhance their gameplay experience with a well-rounded character.

Key Points

  • Details Dury's abilities as a Level 14 Dragonborn Rogue in Dungeons & Dragons
  • Highlights Dury's skills in Stealth, Acrobatics, and Persuasion
  • Includes unique equipment like the Hot Rapier and magical items
  • Describes Dury's background as a Smuggler and personality traits
76
/ 3
RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS
ALIGNMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hit Point Maximum
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Rogue 14
Smuggler
You Know Who I Am
Dury
Dragonborn
Not a Dick, Much
???
10
+5
19
+5
30 ft
+0
1
20
+5
14
14
+2
d8
12
11
3
7
1
3
15
7
Hot Rapier
+10
1d8+5
Shortbow
+10
Dagger
+10
+1
1d6+5
10
5
+0
14
15
12
130
1d4+5
9
+2
Breath Weapon - Blue
30 ft line, 4d6 lightning
DC 14 Dex save for half
Hurtful Ridicule/Insult to the Masses
60 ft radius, 3d6+2 psychic,
disadvantage
DC 14 Wis save negates
16
Common, Draconic, Elven, Thieves
Cant
Thieves' Tool, Forgery Kit
Light Armor, Medium Armor, Shields
Simple Weapons, Hand Crossbows,
Longswords, Rapiers, Shortswords
Healing Potion x1 - 2d4+2
Potion of Poison x2
Cloak of the Resistance
Chain Shirt, Shield
Ioun Stone, Dark Blue
Rhomboid - Can't be
surprised
Gloves of Thievery - +5 to
open locks
Ring of Telekinesis - At will
TK, objects only
Horn of Silent Alarm - 4/day,
1 creature within 600 ft
One Pound Red Shelled Egg
Hot Rapier - +2d6 fire
Electricity Resistance
Expertise: Thieves Tools, Persuasion,
Stealth, Acrobatics
Sneak Attack: 7d6
Smuggler Background: Secret
Passage
Cunning Action
Rogue Archetype: Harlequin
Hurtful Ridicule
Insult to the Masses 1/day
Moderately Armored
Uncanny Dodge - Use my Reaction to
halve damage taken
Evasion
Defensive Duelist - Use my Reaction
to add prof bonus to AC for the attack
You Missed - Creature misses, use
my Reaction to cast Vicious Mockery
on creature
Reliable Talent: Whenever I make an
ability check that lets me add my
Proficiency Bonus, I treat a d20 roll of
9 or lower as a 10.
Armor of Charm - Add Charisma
modifier to Hurtful Ridicule. Also, I
can use my reaction to add half my
Charisma modifier (minimum of 1) to
any saving throw I make.
Blindsense - If I'm able to hear, I'm
aware of the location of any hidden or
invisible creature within 10 feet of me.
CHARACTER NAME
EYES
AGE WEIGHTHEIGHT
HAIR
SKIN
NAME
TREASURE
CHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
CLASS
SPELLS KNOWN
SPELL NAME
P
R
E
P
A
R
E
D
SPELL
LEVEL
SLOTS EXPENDEDSLOTS TOTAL
1
0
2
3 6
7
8
9
4
5
SPELLCASTING
ABILITY
SPELL SAVE DC SPELL ATTACK
BONUS
CANTRIPS
/ 3
End of Document
76
You May Also Like

FAQs of Character Dury Level 14

What are Dury's main abilities as a Level 14 Rogue?
Dury, as a Level 14 Rogue, possesses exceptional Dexterity with a score of 20, allowing for high attack bonuses and stealth capabilities. His proficiency bonus of +5 enhances his skills, making him particularly effective in combat and social interactions. Additionally, Dury has access to Sneak Attack damage, which adds significant damage potential when he has advantage on attack rolls. His diverse skill set includes Acrobatics, Stealth, and Persuasion, making him a versatile character in various scenarios.
What equipment does Dury carry in his adventures?
Dury is equipped with a Hot Rapier, which adds extra fire damage to his attacks, enhancing his combat effectiveness. He also carries a Shortbow and Dagger for versatility in ranged and melee combat. Magical items such as the Gloves of Thievery and Ring of Telekinesis provide him with additional advantages, like improved lockpicking and telekinetic abilities. Healing Potions and a Cloak of Resistance further ensure his survivability during challenging encounters.
What are Dury's personality traits and flaws?
Dury's personality is characterized by a mix of charm and humor, often using flattery to navigate social situations. However, he has a tendency to default to being abrasive, which can complicate his interactions. His flaws include being perpetually in debt, reflecting a reckless approach to finances, especially in a world where currency has become trivialized. These traits add depth to Dury's character, making him relatable and engaging for players.
How does Dury's background as a Smuggler influence his gameplay?
Dury's background as a Smuggler provides him with unique skills and insights into the underbelly of society, allowing him to navigate illicit activities with ease. This background grants him proficiency in Thieves' Tools and knowledge of secret passages, which can be pivotal during stealth missions or escape scenarios. His experiences shape his interactions with NPCs, often giving him an edge in negotiations and deception. This background enriches the role-playing experience, offering opportunities for character development and storytelling.

Related of Character Dury Level 14