Project-based learning is an overall approach to the design of learning environments. Learning
environments that are project-based have five key features (Blumenfeld et al., 1991; Krajcik, et al.,
1994; Krajcik, Czerniak, & Berger, 2002):
1. They start with a driving question, a problem to be solved.
2. Students explore the driving question by participating in authentic, situated inquiry – processes of
problem solving that are central to expert performance in the discipline. As students explore the driving
question, they learn and apply important ideas in the discipline.
3. Students, teachers, and community members engage in collaborative activities to find solutions to
the driving question. This mirrors the complex social situation of expert problem solving.
4. While engaged in the inquiry process, students are scaffolding with learning technologies that help
them participate in activities normally beyond their ability.
5. Students create a set of tangible products that address the driving question. These are shared
artifacts, publicly accessible external representations of the class’s learning.
In the next section, we summarize the learning sciences theory behind project based learning. Our own
efforts have emphasized applying project-based methods to science classrooms, so in the section after
that, we show how our work builds on project-based learning principles. Based on over ten years
working in science classrooms, we have learned several important lessons about how to apply project-
based learning in schools, and in the bulk of the chapter, we group our lessons around the five key
features of project-based learning. We close by discussing issues that we encountered in scaling up our
curriculum.
Theoretical Background of Project-Based Learning
The roots of project-based learning extend back over a hundred years, to the work of educator and
philosopher John Dewey (1959), whose Laboratory School at the University of Chicago was based on
the process of inquiry. Dewey argued that students will develop personal investment in the material if
they engage in real, meaningful tasks and problems that emulate what experts do in real-world
situations. In the last two decades, learning sciences researchers have refined and elaborated Dewey’s
original insight that active inquiry results in deeper understanding. New discoveries in the learning
sciences have led to new ways of understanding how children learn (Bransford, Brown, & Cocking,
1999). We build on four major learning sciences ideas: (1) active construction, (2) situated learning,
(3) social interactions, and (4) cognitive tools.
Active Construction
Learning sciences research has found that deep understanding occurs when a learner actively constructs
meaning based on his or her experiences and interaction in the world, and that only superficial learning
occurs when learners passively take in information transmitted from a teacher, a computer, or a book
(Sawyer introduction, this volume). The development of understanding is a continuous process that
requires students to construct and reconstruct what they know from new experiences and ideas, and
prior knowledge and experiences. Teachers and materials do not reveal knowledge to learners; rather,
learners actively build knowledge as they explore the surrounding world, observe and interact with